Beginners and students who love games and want to make their own, with little or no programming experience.
Build Your First 2D Games with GDScript
Install Godot, learn nodes, scenes and GDScript, then build a catcher game and a platformer step by step, add sound, animation and menus, save the high score and export a game to share.
- 41hours of work
- 14parts
- Checkedcapstone
- Lifetimeaccess
- Godot 4
- GDScript
- 2D game development
- Game physics basics
- Scenes and signals
- Exporting games
At a glance
A computer that can run Godot 4 (Windows, macOS or Linux, free download from godotengine.org) and the curiosity to experiment. No previous programming is required; the first lessons teach the basics you need.
Pass the quizzes, complete the labs and submit your capstone. Everything is checked as you go and your certificate is issued the moment you finish.
What you will be able to do
- 01Navigate the Godot editor and build games from scenes, nodes and signals
- 02Write GDScript for input, movement, physics, timers and spawning
- 03Build a complete catcher game and a platformer with collisions, scoring and game over
- 04Add animation, sound, a heads-up display and menus
- 05Save a high score and export a game others can play
Curriculum 41 hours in 14 parts
Select a kind to highlight its parts.
Stage 1Build and publish a complete catcher game7 parts · 15 h
- 1Meet Godot: nodes, scenes and your first running projectWorkshop · Follow along and build, with the steps and the traps written out.2 hFree
- 2GDScript basics: variables, functions, conditions and loopsWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 3Input, movement and a controllable playerWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 4Check yourself: Godot and GDScript basicsQuiz · Twelve questions, marked at once, with the reason behind each answer.1 h
- 5Collisions, signals, timers and spawning objectsWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 6Interface, game loop and a catcher gameWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 7Build and publish a complete catcher gameLab · Hands-on work. Many labs are checked automatically against what must exist.4 h
Stage 2A short, complete platformer5 parts · 11 h
- 8Animation, audio, particles and tilemapsWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 9A platformer character, coins and hazardsWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 10Check yourself: signals, physics, animation and levelsQuiz · Twelve questions, marked at once, with the reason behind each answer.1 h
- 11Saving progress, settings and singletonsWorkshop · Follow along and build, with the steps and the traps written out.2 h
- 12A short, complete platformerLab · Hands-on work. Many labs are checked automatically against what must exist.4 h
Stage 3Saving, resources and shipping1 part · 1 h
- 13Check yourself: saving, resources and shippingQuiz · Twelve questions, marked at once, with the reason behind each answer.1 h
FinishCapstone project1 part · 14 h
- 14Design, build and publish your own gameCapstone · A full project for your portfolio.14 h
An internship certificate with your skills on it.
Made for you automatically when you finish the last part, it names the internship programme, the level and the 41 hours, lists what you showed, and carries a number and a QR code. Anyone can check it on the NIBVEDA verification page, and it shows as withdrawn there if it is ever revoked.
- Proof you completed all 41 hours of this internship programme
- An Internship badge for your profile, CV or portfolio
- Not a job, a stipend or an academic degree, and it says so
Keep building.
3 programmes in this track, from beginner to expert. Buy the learning path and save 15%.
Move beyond tutorials by building reusable gameplay systems: typed GDScript and clean architecture, state machines, enemy AI with navigation, hitboxes and health components, data-driven items and inventory, UI and save systems, shaders for game feel and automated tests.
- Typed GDScript
- State machines
- Enemy AI and navigation
Engineer games at professional depth in Godot 4: engine internals and performance, authoritative multiplayer with prediction and interpolation, procedural generation, advanced AI, tooling and extensions, and the business of shipping, patching and supporting a game.
- Godot engine internals
- Multiplayer networking
- Procedural generation
See all 3 programmes in Game Development with Godot Take the placement test
Quick answers.
The policies have the full detail.
Is this a real internship?
It is a virtual internship programme: a structured, self-paced course built around a real project, with checked assessments and a certificate. It is not employment, it does not carry a stipend and it is not an academic or AICTE-approved qualification. What it gives you is verified, project-based evidence of skills.
How does self-paced work?
You start when you like and move at your own speed. Each part unlocks when you finish the one before it. There are no live classes and no deadlines. Your access is shown on each programme page.
How is my work checked?
Quizzes are marked as soon as you submit them. Labs use a tick-list of tasks. Intermediate and Expert programmes finish with a capstone that the NIBVEDA team reviews and either accepts or sends back with comments.
Can I get a refund?
Please read the refund policy before you buy. It explains when a refund is possible.
Ready to start?
Rs. 352.82 including GST. Lifetime access. Read the first lesson free before you decide.